Educational Escape Rooms - Project Kit

Have you ever thought of using escape rooms as an educational tool? Educational escape rooms are immersive and engaging activities that stimulate critical thinking, collaboration, and problem-solving, turning learning into a dynamic and fun experience.

To help you design these activities, I have created a Project Kit designed to guide you in creating your first escape room. With this kit, you’ll have access to a step-by-step guide and practical tools for designing an educational escape room adaptable to any context and age group. Whether you’re working with children, teenagers, or adults, you’ll be able to develop activities that combine fun with educational objectives. Project Kit To help you design these activities, I have created a Project Kit designed to guide you in creating your first escape room. With this kit, you’ll have access to a step-by-step guide and practical tools for designing an educational escape room adaptable to any context and age group. Whether you’re working with children, teenagers, or adults, you’ll be able to develop activities that combine fun with educational objectives.

Discover how to use the kit and bring your custom educational escape room to life!

In addition to the card kit, you can use the support app created with Genially. The app will guide you step by step, providing personalized tips on how to fill in the cards and create an engaging narrative.

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Phase 1: Designin

The first phase is crucial to define the structure of your educational escape room. Use the “Design” cards to carefully analyze the context in which the activity will take place: who are the participants? What is their level of knowledge? What educational goals do you want to achieve? Clearly define the central theme of the game, which will be the common thread of the activities and challenges.

Phase 2: Development

Now that you have a clear idea of the context and goals, it’s time to design the challenges. The cards will guide you in creating puzzles, enigmas, and clues that will lead participants to solve the mystery. Ensure that each element is connected to the previously established educational objectives and that there is a logical progression in the challenges proposed. Add some obstacles to make the experience even more engaging!

Phase 3: Creation

Now that your escape room has taken shape, it’s time to bring to life the elements that will be part of it! This phase requires some imagination and creativity: think about what objects, materials, and aids you could use to make the game even more realistic and engaging.

For example, you can create:

Analog Clues: maps, ciphered letters, hidden keys, or handwritten secret documents. Use parchment paper, invisible ink, or recycled materials to give an authentic touch.

Thematic Objects: create artifacts related to the game’s storyline, such as mysterious potions, treasure chests to open with specific combinations, or symbols to decipher. You can use simple materials like cardboard, fabric, wood, or plastic to build scenic elements that enrich the setting.

Technological Elements: if you want to make the experience even more interactive, you can integrate digital elements such as tablets with video clues, QR codes that unlock information, or even augmented reality elements. Your creativity will be the key to transforming the story into an immersive adventure!

Remember that every object/item and aid must be consistent with the narrative and educational goals, but most importantly, it should stimulate the curiosity and ingenuity of the participants. Play with expectations and leave room for surprises to keep tension and excitement high throughout the game!

Phase 4: Testing and Feedback

Once the escape room is designed, don’t forget to test it. Organize a pilot session with a small group to observe how participants interact with the various elements of the game. Collect feedback and make the necessary changes to improve the experience and ensure that the educational objectives are effectively met.

Conclusion

Educational escape rooms are not just games but powerful learning tools that stimulate the use of transversal and technical skills. Try creating one and let us know how it went.